20 Feb, 2008
Chasing the 3D hardware acceleration on mobile devices
Posted by: Anca Alimanescu In: Mobile Dev| OpenGL ES
As seen until now after finished with the basics of building a 3D application on the Windows Mobile platform, I started to notice the advantages and disadvantages on using OpenGL Es on Windows Mobile. The available free implementations of OpenGL ES that I could find for Windows Mobile were only SW implementations and made [...]
