Some very useful tutorials and demos that I’ve found about implementing OpenGL:
Nehe Tutorials
Zeus Tutorials
Public API Implementations
OpenGL ES Implementations
Glut
Glut ES
GlUT Windows Libraries
GLUT on Windows
Some very useful tutorials and demos that I’ve found about implementing OpenGL:
Nehe Tutorials
Zeus Tutorials
Public API Implementations
OpenGL ES Implementations
Glut
Glut ES
GlUT Windows Libraries
GLUT on Windows
21 Feb, 2008
Posted by: Anca A. In: Windows Mobile
Today I wanted to test a little how the hardware acceleration is working in rendering 3D OpenGl ES applications on the Nokia N95. In order to do this I downloaded a sample 3D engine from the Nokia website.In order to run it on the emulator, I used Carbide VS 2005. The steps I followed were:
1. [...]
Due to the fact that OpenGL ES does not provide any kind of fonts, we need think a way to create the characters and display them efficiently.
In order to use fonts in OpenGL ES, we will use a widely used technique called: bitmapped fonts. That is, we store into a texture all characters of [...]
In order to load a texture we will use the following function :
bool LoadTexture(const char *fileName, GLuint *id)
This function will receive a texture filename and a pointer to a texture identifier. This identifier will be initialized from inside the function (if proceed). It will return true if the texture was successfully loaded, otherwise it will [...]
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