Some very useful tutorials and demos that I’ve found about implementing OpenGL:
Nehe Tutorials
Zeus Tutorials
Public API Implementations
OpenGL ES Implementations
Glut
Glut ES
GlUT Windows Libraries
GLUT on Windows
Today I wanted to test a little how the hardware acceleration is working in rendering 3D OpenGl ES applications on the Nokia N95. In order to do this I downloaded a sample 3D engine from the Nokia website.In order to run it on the emulator, I used Carbide VS 2005. The steps I followed were:
1. [...]
As seen until now after finished with the basics of building a 3D application on the Windows Mobile platform, I started to notice the advantages and disadvantages on using OpenGL Es on Windows Mobile. The available free implementations of OpenGL ES that I could find for Windows Mobile were only SW implementations and made [...]
19 Feb, 2008
Posted by: Anca Alimanescu In: New things
The N95, Nokia’s Smartphone, includes a built-in accelerometer. This was originally only used for video stabilization and photo orientation (to keep landscape or portrait shots oriented as taken).
Nokia Research Center has recently allowed an application interface directly to the accelerometer, allowing software to use the data from it. Nokia has released an application to demonstrate [...]