Anca A.

Posts Tagged ‘mobile development

02 Jan, 2009

Useful tutorials for starting OpenGL development

Posted by: Anca Alimanescu In: OpenGL| OpenGL ES

Some very useful tutorials and demos that I’ve found about implementing OpenGL:

Nehe Tutorials
Zeus Tutorials
Public API Implementations
OpenGL ES Implementations
Glut
Glut ES
GlUT Windows Libraries
GLUT on Windows

25 Feb, 2008

Unit Testing for Symbian

Posted by: Anca Alimanescu In: Uncategorized

A good unit testing tool for Symbian: Symbian OS Unit . Haven’t tried it yet…

Today I wanted to test a little how the hardware acceleration is working in rendering 3D OpenGl ES applications on the Nokia N95. In order to do this I downloaded a sample 3D engine from the Nokia website.In order to run it on the emulator, I used Carbide VS 2005. The steps I followed were:
1. [...]

20 Feb, 2008

Chasing the 3D hardware acceleration on mobile devices

Posted by: Anca Alimanescu In: Mobile Dev| OpenGL ES

As seen until now after finished with the basics of building a 3D application on the Windows Mobile platform, I started to notice the advantages and disadvantages on using OpenGL Es on Windows Mobile. The available free implementations of OpenGL ES that I could find for Windows Mobile were only SW implementations and made [...]

19 Feb, 2008

Nokia N95 Accelerometer

Posted by: Anca Alimanescu In: New things

The N95, Nokia’s Smartphone, includes a built-in accelerometer. This was originally only used for video stabilization and photo orientation (to keep landscape or portrait shots oriented as taken).
Nokia Research Center has recently allowed an application interface directly to the accelerometer, allowing software to use the data from it. Nokia has released an application to demonstrate [...]


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