<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AncaA&#039;s tech journal &#187; 3D</title>
	<atom:link href="http://ancaa.eu/tag/3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://ancaa.eu</link>
	<description></description>
	<lastBuildDate>Tue, 13 Jul 2010 10:01:42 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Useful tutorials for starting OpenGL development</title>
		<link>http://ancaa.eu/opengl/useful-tutorials-for-starting-opengl-development/</link>
		<comments>http://ancaa.eu/opengl/useful-tutorials-for-starting-opengl-development/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 09:10:00 +0000</pubDate>
		<dc:creator>Anca Alimanescu</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[OpenGL ES]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[mobile development]]></category>
		<category><![CDATA[openGLES]]></category>

		<guid isPermaLink="false">http://aanca.com/?p=49</guid>
		<description><![CDATA[Some very useful tutorials and demos that I&#8217;ve found about implementing OpenGL:

Nehe Tutorials
Zeus Tutorials
Public API Implementations
OpenGL  ES Implementations
Glut
Glut ES
GlUT Windows Libraries
GLUT on Windows

]]></description>
			<content:encoded><![CDATA[<p>Some very useful tutorials and demos that I&#8217;ve found about implementing OpenGL:
<ul>
<li><a href="http://nehe.gamedev.net/">Nehe Tutorials</a></li>
<li><a href="http://www.zeuscmd.com/tutorials/opengl/index.php">Zeus Tutorials</a></li>
<li><a href="http://www.khronos.org/developers/resources/">Public API Implementations</a></li>
<li><a href="http://www.khronos.org/developers/resources/opengles/">OpenGL  ES Implementations</a></li>
<li><a href="http://www.opengl.org/resources/libraries/glut/">Glut</a></li>
<li><a href="http://glutes.sourceforge.net/">Glut ES</a></li>
<li><a href="http://www.xmission.com/%7Enate/glut.html">GlUT Windows Libraries</a></li>
<li><a href="http://www.cs.csustan.edu/%7ersc/SDSU/GLUTinstall.html">GLUT on Windows</a></li>
<p></ul>
]]></content:encoded>
			<wfw:commentRss>http://ancaa.eu/opengl/useful-tutorials-for-starting-opengl-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chasing the 3D hardware acceleration on mobile devices</title>
		<link>http://ancaa.eu/mobile-dev/chasing-the-3d-hardware-acceleration-on-mobile-devices/</link>
		<comments>http://ancaa.eu/mobile-dev/chasing-the-3d-hardware-acceleration-on-mobile-devices/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 05:20:00 +0000</pubDate>
		<dc:creator>Anca Alimanescu</dc:creator>
				<category><![CDATA[Mobile Dev]]></category>
		<category><![CDATA[OpenGL ES]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[mobile development]]></category>
		<category><![CDATA[Symbian]]></category>
		<category><![CDATA[Windos Mobile]]></category>

		<guid isPermaLink="false">http://aanca.com/?p=32</guid>
		<description><![CDATA[As seen until now after finished with the basics of building a 3D application on the Windows Mobile platform, I started to notice the advantages and disadvantages on using OpenGL Es on Windows Mobile.  The available free implementations of OpenGL ES that I could find for Windows Mobile were only SW implementations and made [...]]]></description>
			<content:encoded><![CDATA[<p>As seen until now after finished with the basics of building a 3D application on the Windows Mobile platform, I started to notice the advantages and disadvantages on using OpenGL Es on Windows Mobile.  The available free implementations of OpenGL ES that I could find for Windows Mobile were only SW implementations and made no usage of the hardware acceleration of the graphic card. Doing some research I&#8217;ve found out that Nvidia might provides some implementations of OpenGL ES but this is only for their clients.<br />So, in order to start studying the posibility of using the 3D HW acceleration, I started looking deeper into what Nokia phone and especially the  <a href="http://en.wikipedia.org/wiki/Nokia_N95">Nokia N95</a> smartphone offers. <br />As it uses Symbian OS, I decided to have a look on how to start programming on Symbian using OpenGL ES. After a small research I saw that using OpenGL Es on Symbian was extremly well documented and explained.  <a href="http://anca.alimanescu.googlepages.com/Nokia_OpenGL-ES-Introduction.pdf">Here</a> is an overview of Nokia and OpenGL ES.</p>
<p>So, some few more start-up hints:</p>
<p>1. Some general things about <a href="http://en.wikipedia.org/wiki/Symbian_OS">Symbian</a>.</p>
<p>2. Some tools and SDKs for Symbian can be found on the <a href="http://developer.symbian.com/main/tools/sdks/"> Symbian Developer Network site</a>. As far as I have seen the SDKs are free but you have to register in order to use them. <br />For my Nokia N95 application I downloaded the S60 3rd Edition SDK. As IDE you can choose between: <br />      &#8211; <a href="http://www.forum.nokia.com/main/resources/tools_and_sdks/carbide/index.html">Carbide C++</a> : based on the Eclipse platform. Comes in three &#8220;flavors&#8221;: Express, Developer and Proffesional. Only the Express version is free.<br />      &#8211; <a href="http://www.forum.nokia.com/main/resources/tools_and_sdks/carbide/index.html">Carbide VS</a>, this is a plug-in for Visual Studio that allows you to develop C++ Symbian projects in Visual Studio 2005 and 2003. The <span style="font-weight:bold;">plugin</span> is free to download and use.<br />      &#8211; <a href="http://www.forum.nokia.com/main/resources/tools_and_sdks/codewarrior/">CodeWarrior IDE</a> that i think also needs a paied licence.<br />For Carbide and Carbide VS you have the emulator included.</p>
<p>3. <a href="http://www.forum.nokia.com/info/sw.nokia.com/id/b64cafed-7e9a-4a69-a0e2-875857cfe5ea/OpenGL_ES_API_And_3D_Graphics_On_Symbian_OS_en.pdf.html">Information about 3D applications in Symbian devices</a>.</p>
<p>4. An implementation of OpenGL ES on Symbian for the desired platform. You can download it from <a href="http://www.imgtec.com/powervr/insider/Downloads/DocumentDownloads/index.asp?Page=PowerVRSDKs">here</a>. And <a href="http://www.imgtec.com/PowerVR/insider/toolsSDKs/index.asp?page=faq">here</a> you can see a list of questions that might help you a little more. After installing the SDK, you will notice it has included very good documentation, training courses and demos on how to start implementing OpenGL ES applications.</p>
]]></content:encoded>
			<wfw:commentRss>http://ancaa.eu/mobile-dev/chasing-the-3d-hardware-acceleration-on-mobile-devices/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
