IT Reflexions

30 nov, 2007

(English) Setting up the environment for using OpenGL ES with Visual Studio 2005 in Pocket Pc Development

Posted by: Anca A. In: Windows Mobile

Din păcate acest articol este disponibil doar în English.

6 Responses to "(English) Setting up the environment for using OpenGL ES with Visual Studio 2005 in Pocket Pc Development"

1 | 시환

octombrie 20th, 2008

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Hi,
iam success step 4. but i don’t know my PPC emulator directory.
Help me plz.

2 | Anca A,

octombrie 21st, 2008

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Have you installed the emulator for the PPC on your computer?

3 | ranjit

februarie 25th, 2009

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this articel is really a gud for new comers into the field of OpenGL Es
I have two questions

1) From where we can DownLoad PPC emulator
2) Do we need to download SDK fro Pocket PC 2003 or else it come as default with visual studio 2005

4 | Anca A,

februarie 26th, 2009

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Ranjit,
As far as I recall the SDK comes with Visual Studio but you have to make sure to install it. Regarding the PPC emulator i think is also embedded in VSTO 2005.

5 | ranjit

februarie 27th, 2009

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Hi,
Thanx for ur quick response.While setting path for OpenGL ES in my machine i am not able to understand the following point of step 5 ie

“the Windows directory of the emulator”

I am not able to find any such directory in my machine.Is it the same Windows directory in which Operating system files there or some other directory

6 | ranjit

martie 4th, 2009

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Hi Anca,
I need some help for the following issue.As i am developing an Pocket PC applicationin (using VC++).In this application i am trying to read shape file using shapelib library functions(downloaded from net)

The problem is as Pocket Pc uses Unicode character set but the Shapelib library uses Ascii character set.So whenever any shapelib library function is called by passing unicode character set it throws error.

My question is there any shapelib library which supports unicode character set

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