AncaA's tech journal

17 ian, 2008

(English) Bitmapped fonts

Posted by: Anca Alimanescu In: OpenGL ES

Din păcate acest articol este disponibil doar în English.

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5 Responses to "(English) Bitmapped fonts"

1 | Tomis

februarie 5th, 2008 at %H:%M

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I usually use TrueType fonts. Once you get the hang of it it’s not that difficult. They look better too, and it’s less of a hastle when you want to switch the font familly.
There are a lot of TT libraries that make your life easier. Good luck.

2 | Anca A,

februarie 11th, 2008 at %H:%M

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Have you tried this for OpenGL ES or just for OpenGL?

3 | Tomis

februarie 12th, 2008 at %H:%M

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Haven’t tried it using glES, but i know it can be done. Check it out glutes.sourceforge.net .

In my opinion it’s quite useful to use something this because you can switch fonts as you please (don’t like arial? try something else..), change size dinamically (maintaining font quality) and so on.

I guess it depends on what you need the font for.

4 | Rodrigues

ianuarie 16th, 2009 at %H:%M

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I do openGL ES font rendering in Native Windows platform and avoid the use of wrappers like glut because the use of glut compromises with speed and performance.So, define glutTrueTypeString using windows API.

5 | Rodrigues

ianuarie 28th, 2009 at %H:%M

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Hahahaha! You stay happy with bit-mapped fonts lady! Tonight I’ve rendered truetype fonts in windows mobile using openGL ES APIs.
Nobody can do that except me! I challenge you over this and I ll show you my code if u come up with yours. Else, enjoy ROMANIA! Hehehe!

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