AncaA's tech journal

08 Nov, 2007

OpenGL ES Implementations

Posted by: Anca Alimanescu In: OpenGL

Vincent Mobile 3D Rendering Library

The Vincent Mobile 3D Rendering Library an OpenGL ES implementation that can be used for both commercial and non-commercial projects without having to pay license fees. Another great feature is that the library arrives standard with window management functions, allowing applications to be setup quickly and easily.

Hybrid’s “Rasteroid” Implementation

The Hybrid implementation is a commercial library which can be used freely for non-commercial use. License fees need to be payed if you wish to develop a commercial application using this library. The Hybrid implementation does offer advantages over the Vincent library. Some advantages I have come across include a higher frame rate for tested devices as well as the ability to use a depth buffer with greater precision.

GLUT|ES

The GLUT|ES library will be used in conjunction with these implementations as it greatly simplifies the creation and usage of an OpenGL ES window.

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