IT Reflexions

17 jan, 2008

(English) Bitmapped fonts

Posted by: Anca A. In: Code Samples| Windows Mobile

Désolé, cet article est seulement disponible en English.

5 Responses to "(English) Bitmapped fonts"

1 | Tomis

février 5th, 2008

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I usually use TrueType fonts. Once you get the hang of it it’s not that difficult. They look better too, and it’s less of a hastle when you want to switch the font familly.
There are a lot of TT libraries that make your life easier. Good luck.

2 | Anca A,

février 11th, 2008

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Have you tried this for OpenGL ES or just for OpenGL?

3 | Tomis

février 12th, 2008

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Haven’t tried it using glES, but i know it can be done. Check it out glutes.sourceforge.net .

In my opinion it’s quite useful to use something this because you can switch fonts as you please (don’t like arial? try something else..), change size dinamically (maintaining font quality) and so on.

I guess it depends on what you need the font for.

4 | Rodrigues

janvier 16th, 2009

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I do openGL ES font rendering in Native Windows platform and avoid the use of wrappers like glut because the use of glut compromises with speed and performance.So, define glutTrueTypeString using windows API.

5 | Rodrigues

janvier 28th, 2009

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Hahahaha! You stay happy with bit-mapped fonts lady! Tonight I’ve rendered truetype fonts in windows mobile using openGL ES APIs.
Nobody can do that except me! I challenge you over this and I ll show you my code if u come up with yours. Else, enjoy ROMANIA! Hehehe!

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