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	<title>Comments for IT Reflexions</title>
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	<link>http://ancaa.eu</link>
	<description>IT Reflexions</description>
	<lastBuildDate>Fri, 16 Sep 2011 16:47:24 -0700</lastBuildDate>
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		<title>Comment on Frozen Kindle for good by Julio Costa</title>
		<link>http://ancaa.eu/new-things/frozen-kindle-for-good/comment-page-1/#comment-2482</link>
		<dc:creator>Julio Costa</dc:creator>
		<pubDate>Fri, 16 Sep 2011 16:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://ancaa.eu/?p=433#comment-2482</guid>
		<description>My Kindle went like that after it must have been SLIGHTLY squeezed, whilst in its case. It is still under warranty. I contacted Amazon via their chat box, and they immediately despatched a new one. They DO seem to be more fragile than I thought, but Amazon are handling the situation very well, so far</description>
		<content:encoded><![CDATA[<p>My Kindle went like that after it must have been SLIGHTLY squeezed, whilst in its case. It is still under warranty. I contacted Amazon via their chat box, and they immediately despatched a new one. They DO seem to be more fragile than I thought, but Amazon are handling the situation very well, so far</p>
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		<title>Comment on Keeping up the team&#8217;s enthusiasm in maintenance projects by Yves Rutschle</title>
		<link>http://ancaa.eu/career-management/keeping-up-the-teams-enthusiasm-in-maintenance-projects/comment-page-1/#comment-1824</link>
		<dc:creator>Yves Rutschle</dc:creator>
		<pubDate>Wed, 23 Mar 2011 20:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://ancaa.eu/?p=471#comment-1824</guid>
		<description>Ack, I already wanted to comment on your previous post but didn&#039;t get time (or, rather, got distracted.)

I like the article you link to a lot, in part because I disagree with large parts of your argument (sorry :) ).

I feel like maintenance, in general, is a lot harder than development from ground. What&#039;s hard with new developments is getting the specifications right, then getting the architecture right. While there is definitely a need for skilled architects, these do not tend to be the same people that do the actual development (in large companies, anyway).

So you have skilled software engineers that do the architecture, and others that do the development. And the actual programming is not that hard.

I am personally absolutely sure that reading someone else&#039;s code is a lot harder than writing code from scratch, for a variety of reasons:

- It&#039;s basically not taught in school
- You need to understand the intent of the code from what&#039;s there, and in case of debugging work out how the actual code differs from the intent (in your own code you already know the intent)
- Reading code requires a more extensive knowledge of the programming language that writing it (if I only know 5% of Perl and avoid regular expressions because I don&#039;t know them, I can still get by and write a Perl program. If I need to debug a program that&#039;s been written by a Perl programmer that put regular expressions everywhere, I just have to know them).

This last point is linked to the &quot;becoming a better programmer.&quot; I spent quite a bit of time working within the Linux kernel a long time ago, and I know for a fact I learnt a lot of C from it.

And this brings me to my last point: anyone can write new code and make a small application (say, a thousand lines).With a good architect munching the work for you, you&#039;ll be just putting a bunch of thousand-line programs together. However, finding a bug in a 2-millions line program (like the Linux kernel) is a whole different story.

Out of my programming experience, the success that I remember most was finding a bug in Linux, whereby &quot;once every few days the clock goes back a minute or so.&quot; (wtf?, is the normal first reaction.) Next in line was finding a bug in a Linux driver using an oscilloscope and good sight. Only after that do I rank full new applications, most new development being still boring and pedestrian anyway.

So, giving maintenance projects to poor programmers? I don&#039;t know that&#039;s a actually a good idea. On the other hand I will agree that maintenance and debugging have a generally bad reputation, but I reckon it&#039;s mostly because it&#039;s harder. Or that&#039;s what we should tell people anyway to get new recruits ;)


PS . Nice new haircut!</description>
		<content:encoded><![CDATA[<p>Ack, I already wanted to comment on your previous post but didn&#8217;t get time (or, rather, got distracted.)</p>
<p>I like the article you link to a lot, in part because I disagree with large parts of your argument (sorry :) ).</p>
<p>I feel like maintenance, in general, is a lot harder than development from ground. What&#8217;s hard with new developments is getting the specifications right, then getting the architecture right. While there is definitely a need for skilled architects, these do not tend to be the same people that do the actual development (in large companies, anyway).</p>
<p>So you have skilled software engineers that do the architecture, and others that do the development. And the actual programming is not that hard.</p>
<p>I am personally absolutely sure that reading someone else&#8217;s code is a lot harder than writing code from scratch, for a variety of reasons:</p>
<p>- It&#8217;s basically not taught in school<br />
- You need to understand the intent of the code from what&#8217;s there, and in case of debugging work out how the actual code differs from the intent (in your own code you already know the intent)<br />
- Reading code requires a more extensive knowledge of the programming language that writing it (if I only know 5% of Perl and avoid regular expressions because I don&#8217;t know them, I can still get by and write a Perl program. If I need to debug a program that&#8217;s been written by a Perl programmer that put regular expressions everywhere, I just have to know them).</p>
<p>This last point is linked to the &#8220;becoming a better programmer.&#8221; I spent quite a bit of time working within the Linux kernel a long time ago, and I know for a fact I learnt a lot of C from it.</p>
<p>And this brings me to my last point: anyone can write new code and make a small application (say, a thousand lines).With a good architect munching the work for you, you&#8217;ll be just putting a bunch of thousand-line programs together. However, finding a bug in a 2-millions line program (like the Linux kernel) is a whole different story.</p>
<p>Out of my programming experience, the success that I remember most was finding a bug in Linux, whereby &#8220;once every few days the clock goes back a minute or so.&#8221; (wtf?, is the normal first reaction.) Next in line was finding a bug in a Linux driver using an oscilloscope and good sight. Only after that do I rank full new applications, most new development being still boring and pedestrian anyway.</p>
<p>So, giving maintenance projects to poor programmers? I don&#8217;t know that&#8217;s a actually a good idea. On the other hand I will agree that maintenance and debugging have a generally bad reputation, but I reckon it&#8217;s mostly because it&#8217;s harder. Or that&#8217;s what we should tell people anyway to get new recruits ;)</p>
<p>PS . Nice new haircut!</p>
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		<title>Comment on Why programmers don&#8217;t like maintenance projects by IT Reflexions &#187; Blog Archive &#187; Keeping up the team&#8217;s enthusiasm in maintenance projects</title>
		<link>http://ancaa.eu/team-management/why-programmers-dont-like-maintenance-projects/comment-page-1/#comment-1809</link>
		<dc:creator>IT Reflexions &#187; Blog Archive &#187; Keeping up the team&#8217;s enthusiasm in maintenance projects</dc:creator>
		<pubDate>Tue, 22 Mar 2011 21:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://ancaa.eu/?p=462#comment-1809</guid>
		<description>[...] a previous article I tried to explain some of the reasons that make maintenance projects so unattractive for many [...]</description>
		<content:encoded><![CDATA[<p>[...] a previous article I tried to explain some of the reasons that make maintenance projects so unattractive for many [...]</p>
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		<title>Comment on Nano IPod like watch by skate</title>
		<link>http://ancaa.eu/new-things/ipod-like-watch/comment-page-1/#comment-1632</link>
		<dc:creator>skate</dc:creator>
		<pubDate>Mon, 07 Mar 2011 07:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://ancaa.eu/?p=446#comment-1632</guid>
		<description>pretty cool but not my style check out icuff.com i bought a woody from em.. lol</description>
		<content:encoded><![CDATA[<p>pretty cool but not my style check out icuff.com i bought a woody from em.. lol</p>
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		<title>Comment on The Fashion Industry As a Model For IP Reform by Yves Rutschle</title>
		<link>http://ancaa.eu/new-things/the-fashion-industry-as-a-model-for-ip-reform/comment-page-1/#comment-1055</link>
		<dc:creator>Yves Rutschle</dc:creator>
		<pubDate>Tue, 19 Oct 2010 15:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://ancaa.eu/?p=349#comment-1055</guid>
		<description>Wow, that was fascinating. I can just imagine patents being applied to fashion: within a year there&#039;s only be one or two designs per manufacturers, and they&#039;d keep the one design for 20 years.</description>
		<content:encoded><![CDATA[<p>Wow, that was fascinating. I can just imagine patents being applied to fashion: within a year there&#8217;s only be one or two designs per manufacturers, and they&#8217;d keep the one design for 20 years.</p>
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		<title>Comment on Apple&#8217;s new magic mouse by philippe b</title>
		<link>http://ancaa.eu/new-things/apples-new-magic-mouse/comment-page-1/#comment-171</link>
		<dc:creator>philippe b</dc:creator>
		<pubDate>Sat, 31 Oct 2009 20:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://ancaa.eu/others/apples-new-magic-mouse/#comment-171</guid>
		<description>j&#039;ai jamais aimé les souris mac
peut etre parceque je suis sur pc et trop peu souvent sur mac</description>
		<content:encoded><![CDATA[<p>j&#8217;ai jamais aimé les souris mac<br />
peut etre parceque je suis sur pc et trop peu souvent sur mac</p>
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		<title>Comment on A growing idea &#8211; Romani in Toulouse by Georgiana</title>
		<link>http://ancaa.eu/others/a-growing-idea-romani-in-toulouse/comment-page-1/#comment-27</link>
		<dc:creator>Georgiana</dc:creator>
		<pubDate>Thu, 11 Jun 2009 21:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://aanca.com/?p=52#comment-27</guid>
		<description>This is really great! Congrats for the initiative and keep up the good work!&lt;br /&gt;Hugs, Georgiana</description>
		<content:encoded><![CDATA[<p>This is really great! Congrats for the initiative and keep up the good work!<br />Hugs, Georgiana</p>
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		<title>Comment on Setting up the environment for using OpenGL ES with Visual Studio 2005 in Pocket Pc Development by ranjit</title>
		<link>http://ancaa.eu/windows-mobile-2/setting-up-the-environment-for-using-opengl-es-with-visual-studio-2005-in-pocket-pc-development/comment-page-1/#comment-26</link>
		<dc:creator>ranjit</dc:creator>
		<pubDate>Wed, 04 Mar 2009 12:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://aanca.com/?p=20#comment-26</guid>
		<description>Hi Anca,&lt;br/&gt;        I need some help for the following issue.As i am developing an Pocket PC applicationin (using VC++).In this application i am trying to read shape file using shapelib library functions(downloaded from net)&lt;br/&gt;&lt;br/&gt;The problem is as Pocket Pc uses Unicode character set but the Shapelib library uses Ascii character set.So whenever any shapelib library function is called by passing unicode character set it throws error. &lt;br/&gt;&lt;br/&gt;My question is there any shapelib library which supports unicode character set</description>
		<content:encoded><![CDATA[<p>Hi Anca,<br />        I need some help for the following issue.As i am developing an Pocket PC applicationin (using VC++).In this application i am trying to read shape file using shapelib library functions(downloaded from net)</p>
<p>The problem is as Pocket Pc uses Unicode character set but the Shapelib library uses Ascii character set.So whenever any shapelib library function is called by passing unicode character set it throws error. </p>
<p>My question is there any shapelib library which supports unicode character set</p>
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		<title>Comment on Setting up the environment for using OpenGL ES with Visual Studio 2005 in Pocket Pc Development by ranjit</title>
		<link>http://ancaa.eu/windows-mobile-2/setting-up-the-environment-for-using-opengl-es-with-visual-studio-2005-in-pocket-pc-development/comment-page-1/#comment-25</link>
		<dc:creator>ranjit</dc:creator>
		<pubDate>Fri, 27 Feb 2009 07:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://aanca.com/?p=20#comment-25</guid>
		<description>Hi,&lt;br/&gt;   Thanx for ur quick response.While setting path for OpenGL ES in my machine i am not able to understand the following point of step 5 ie&lt;br/&gt;&lt;br/&gt;&quot;the Windows directory of the emulator&quot;&lt;br/&gt;&lt;br/&gt;I am not able to find any such directory in my machine.Is it the same Windows directory in which Operating system files there or some other directory</description>
		<content:encoded><![CDATA[<p>Hi,<br />   Thanx for ur quick response.While setting path for OpenGL ES in my machine i am not able to understand the following point of step 5 ie</p>
<p>&#8220;the Windows directory of the emulator&#8221;</p>
<p>I am not able to find any such directory in my machine.Is it the same Windows directory in which Operating system files there or some other directory</p>
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		<title>Comment on Setting up the environment for using OpenGL ES with Visual Studio 2005 in Pocket Pc Development by Anca A,</title>
		<link>http://ancaa.eu/windows-mobile-2/setting-up-the-environment-for-using-opengl-es-with-visual-studio-2005-in-pocket-pc-development/comment-page-1/#comment-24</link>
		<dc:creator>Anca A,</dc:creator>
		<pubDate>Thu, 26 Feb 2009 11:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://aanca.com/?p=20#comment-24</guid>
		<description>Ranjit,&lt;br/&gt;As far as I recall the SDK comes with Visual Studio but you have to make sure to install it. Regarding the PPC emulator i think is also embedded in VSTO 2005.</description>
		<content:encoded><![CDATA[<p>Ranjit,<br />As far as I recall the SDK comes with Visual Studio but you have to make sure to install it. Regarding the PPC emulator i think is also embedded in VSTO 2005.</p>
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