02 Jan, 2009
Posted by: Anca Alimanescu In: Mobile Dev
As I received many e-mails regarding how to start learning program on Windows Mobile I will include here some of the tutorials that I’ve found very useful:
Comparison in choosing the good technology for developing in Windows Mobile
How to start programming a Windows Mobile Application
Win32 Tutorial
Framework for .Net Mobile Development
Testing tool – Application Verifier for [...]
Today I wanted to test a little how the hardware acceleration is working in rendering 3D OpenGl ES applications on the Nokia N95. In order to do this I downloaded a sample 3D engine from the Nokia website.In order to run it on the emulator, I used Carbide VS 2005. The steps I followed were:
1. [...]
As seen until now after finished with the basics of building a 3D application on the Windows Mobile platform, I started to notice the advantages and disadvantages on using OpenGL Es on Windows Mobile. The available free implementations of OpenGL ES that I could find for Windows Mobile were only SW implementations and made [...]
For the PDF version click here.Soon I will add also the source code for the application I developed and give some hints about usefull tutorials!
12 Feb, 2008
Posted by: Anca Alimanescu In: Mobile Dev
There are some functions that allow you to play sounds on a PPC:
* MessageBeep function is useful when you need to play a system alert. MessageBeep(0xFFFFFFFF);
* PlaySound function should be used to play a .wav file from any source (file, resources and memory.
PlaySound(_T(”\\Windows\\empty.wav”), NULL, [...]
17 Jan, 2008
Posted by: Anca Alimanescu In: Mobile Dev
ou will be presented a basic Windows Mobile application written in native code.
The IDE used to develop it has been VSTO 2005 Proffesional Edition and we have also used the Windows Mobile 5.0 Pocket PC SDK. In order to see how to setup a project and create a “Hello World” application you can check Microsoft’s [...]
I loaded the tree using a mesh from a file and used OpenGL to render it. Soon I will put also some code samples used for loading the file and using OpenGL Es. Also I will add some performance statistics related to the execution of a 3D application using OpenGL.
07 Nov, 2007
Posted by: Anca Alimanescu In: Mobile Dev
26 Oct, 2007
Posted by: Anca Alimanescu In: Mobile Dev
Mobile Phones
The mobile phone or cell phone is a long-range, portable electronic device used for mobile communication. In addition to the standard voice function of a telephone, current mobile phones can support many additional services such as SMS for text messaging, email, packet switching for access to the Internet, and MMS for sending and receiving [...]