Anca A.

Archive for the ‘Mobile Dev’ Category

As I received many e-mails regarding how to start learning program on Windows Mobile I will include here some of the tutorials that I’ve found very useful:

Comparison in choosing the good technology for developing in Windows Mobile
How to start programming a Windows Mobile Application
Win32 Tutorial
Framework for .Net Mobile Development
Testing tool – Application Verifier for [...]

Today I wanted to test a little how the hardware acceleration is working in rendering 3D OpenGl ES applications on the Nokia N95. In order to do this I downloaded a sample 3D engine from the Nokia website.In order to run it on the emulator, I used Carbide VS 2005. The steps I followed were:
1. [...]

20 Feb, 2008

Chasing the 3D hardware acceleration on mobile devices

Posted by: Anca Alimanescu In: Mobile Dev| OpenGL ES

As seen until now after finished with the basics of building a 3D application on the Windows Mobile platform, I started to notice the advantages and disadvantages on using OpenGL Es on Windows Mobile. The available free implementations of OpenGL ES that I could find for Windows Mobile were only SW implementations and made [...]

12 Feb, 2008

3D Mobile Rendering Using OpenGL ES presentation

Posted by: Anca Alimanescu In: Mobile Dev| OpenGL ES

For the PDF version click here.Soon I will add also the source code for the application I developed and give some hints about usefull tutorials!

12 Feb, 2008

How to play sound on the PocketPC using Win32

Posted by: Anca Alimanescu In: Mobile Dev

There are some functions that allow you to play sounds on a PPC:
* MessageBeep function is useful when you need to play a system alert. MessageBeep(0xFFFFFFFF);
* PlaySound function should be used to play a .wav file from any source (file, resources and memory.
PlaySound(_T(”\\Windows\\empty.wav”), NULL, [...]

17 Jan, 2008

Sample Win32 C++ Windows Mobile 5.0 application

Posted by: Anca Alimanescu In: Mobile Dev

ou will be presented a basic Windows Mobile application written in native code.
The IDE used to develop it has been VSTO 2005 Proffesional Edition and we have also used the Windows Mobile 5.0 Pocket PC SDK. In order to see how to setup a project and create a “Hello World” application you can check Microsoft’s [...]

15 Jan, 2008

3D Tree on the Pocket PC

Posted by: Anca Alimanescu In: Mobile Dev| OpenGL ES

 I loaded the tree using a mesh from a file and used OpenGL to render it. Soon I will put also some code samples used for loading the file and using OpenGL Es. Also I will add some performance statistics related to the execution of a 3D application using OpenGL.

13 Dec, 2007

About testing

Posted by: Anca Alimanescu In: Mobile Dev| Software testing

Testing is not an art (that is unless your definition of art includes breaking other “art”) )

07 Nov, 2007

Google’s Android

Posted by: Anca Alimanescu In: Mobile Dev

Mobile Phones
The mobile phone or cell phone is a long-range, portable electronic device used for mobile communication. In addition to the standard voice function of a telephone, current mobile phones can support many additional services such as SMS for text messaging, email, packet switching for access to the Internet, and MMS for sending and receiving [...]


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